https://bit.ly/2U4BP7j – Reallusion integrated GoZ in Character Creator (CC) to support round-trip editing with ZBrush from the start of the quad-faced and fully-rigged character base. 3D character artists can take advantage of its versatile functions to create animation-friendly characters, and one-click export them to Unreal Engine 4 without the pain of material assignment, facial control assignment, or skeletal retargeting.
To prove its effectiveness, Reallusion worked with Hossein Diba, the top character artist best known for his unbelievable likeness character sculpts, to create a 3D sculpt of Javier Bardem. The synergy of collaboration between Hossein’s amazing talents and Reallusion’s Digital Human solutions is a real-time character pipeline in the hand of one of the best today. Let’s see how it works.
Tutorial article: https://bit.ly/2U4BP7j
Download Character Creator Trial: https://www.reallusion.com/character-creator/download.html
00:38 Generate a fully-rigged character in Character Creator (CC)
00:46 GoZ round-trip editing with ZBrush
01:28 Real-time realistic rendering with Reallusion Digital Human Shader in CC
01:34 Easily pose and emote auto-rigged ZBrush character in CC
01:50 Animate the character in iClone and Unreal Engine
Character Creator: https://www.reallusion.com/character-creator/default.html
iClone Unreal Live Link plug-in: https://www.reallusion.com/iclone/live-link/unreal-engine/default.html
#CharacterCreator #ZBrush #UnrealEngine
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