In this 5 part series for “Realtime Digital Double”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate his face and body easily in Unreal Engine.
In this video, Sefki gives a quick overview of the project and what it will entail. From the initial collection of reference images, the project guides you through using the morph sliders in Character Creator, to hair-card creation right through to enhancing the character’s look with Character Creator SkinGen tool.
01:55 Getting Started in Character Creator
05:53 Intro to SkinGen
Tutorial #2 (Sculpting & Texturing): https://youtu.be/3E44LAFKGGQ
Tutorial #3 (Hair Generation): https://youtu.be/5cHzvQkCFu0
Tutorial #4 (Dynamic Texture Editing in SkinGen): https://youtu.be/as0Fh5mmCBY
Tutorial #5 (Animating in iClone for Unreal Engine): https://youtu.be/Sa1S5Bqna9E
*Full tutorial article: https://bit.ly/3klu1YK
Sefki’s ArtStation: https://www.artstation.com/sefki_i
Character Creator: https://www.reallusion.com/character-creator/default.html
#CharacterCreator #DigitalHuman #TexturingXYZ