In this 5 part series for “Realtime Digital Double”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate his face and body easily in Unreal Engine.
This video guides you through building a realistic skin material in Character Creator. Sefki starts by connecting the textures from video #2; dialling the values to achieve the look he wants. Then over to SkinGen tool to customise the character’s skin. SkinGen’s library offers a vast number of presets that can be drag-and-dropped into the scene: from freckles to normal skin detail to blood spatter and more!
00:03 Setting up Skin Shader
03:32 Render and Camera Settings
06:03 Applying SkinGen
Tutorial #1(Project Overview): https://youtu.be/q3JWvX0Yl0Q
Tutorial #2 (Sculpting & Texturing): https://youtu.be/3E44LAFKGGQ
Tutorial #3 (Hair Generation): https://youtu.be/5cHzvQkCFu0
Tutorial #5 (Animating in iClone for Unreal Engine): https://youtu.be/Sa1S5Bqna9E
*Full tutorial article: https://bit.ly/3klu1YK
Sefki’s ArtStation: https://www.artstation.com/sefki_i
Character Creator: https://www.reallusion.com/character-creator/default.html
#CharacterCreator #DigitalHuman #TexturingXYZ
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