In this 5 part series for “Realtime Digital Double”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate his face and body easily in Unreal Engine.
Sefki documents his very first hair card attempt in this video. From generating the hair textures to individually placing each card on the character’s scalp in Maya. Following this, he then demonstrates how he adds the textures to the hair material in Character Creator to achieve a realistic look.
00:04 Substance Designer
02:54 Building Hair Cards
08:51 Importing Hair Cards in ZBrush
10:30 Building the Hair Shader in CC
Tutorial #1(Project Overview): https://youtu.be/q3JWvX0Yl0Q
Tutorial #2 (Sculpting & Texturing): https://youtu.be/3E44LAFKGGQ
Tutorial #4 (Dynamic Texture Editing in SkinGen): https://youtu.be/as0Fh5mmCBY
Tutorial #5 (Animating in iClone for Unreal Engine): https://youtu.be/Sa1S5Bqna9E
*Full tutorial article: https://bit.ly/3klu1YK
Sefki’s ArtStation: https://www.artstation.com/sefki_i
Character Creator: https://www.reallusion.com/character-creator/default.html
#CharacterCreator #DigitalHuman #TexturingXYZ
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