Breaking News

Realtime Digital Double #2 – Sculpting and Utilizing Multi-channel Face Maps – by Sefki Ibrahim

https://www.reallusion.com/character-creator/download.html
In this 5 part series for “Realtime Digital Double”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate his face and body easily in Unreal Engine.

This video guides you through Sefki’s texturing workflow. He starts with morph sliders to achieve a base for the likeness and moves over to ZBrush to begin sculpting. Sefki then explains how he employs Texturing.xyz’s multi-channel maps using Wrap3, ZBrush and Mari to create a collection of skin texture maps for the character. Followed by applying displacement maps to the model in ZBrush.

00:04 Morph Sliders and Sculpting
07:07 Texture Preparation
10:56 Preparing for TexturingXYZ maps
14:07 Wrapping in R3DS Wrap
18:03 Cleaning the Wrap
23:20 Texture Transfer
25:05 Clean-up in Mari
33:06 Applying the Displacement Map in ZBrush
40:19 Roughness Map
43:18 Bringing Back to CC

Tutorial #1(Project Overview): https://youtu.be/q3JWvX0Yl0Q
Tutorial #3 (Hair Generation): https://youtu.be/5cHzvQkCFu0
Tutorial #4 (Dynamic Texture Editing in SkinGen): https://youtu.be/as0Fh5mmCBY
Tutorial #5 (Animating in iClone for Unreal Engine): https://youtu.be/Sa1S5Bqna9E
*Full tutorial article: https://bit.ly/3klu1YK

KNOW MORE
Sefki’s ArtStation: https://www.artstation.com/sefki_i
Character Creator: https://www.reallusion.com/character-creator/default.html

TUTORIALS
https://www.reallusion.com/character-creator/tutorial.html

ONLINE HELP
http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm

FOLLOW US!
Facebook: https://www.facebook.com/ReallusionSoftware/
LinkedIn: https://www.linkedin.com/company/94371
Twitter: https://twitter.com/reallusion
Instagram: https://www.instagram.com/reallusionofficial/
Blog: http://blog.reallusion.com/
Forum: http://forum.reallusion.com/default.aspx

#CharacterCreator #DigitalHuman #TexturingXYZ