iClone Beginner’s Guide: Importing Characters with 3DXchange

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Importing Characters with 3DXchange

With 3DXchange Pro, you can import in any character in FBX or OBJ format, convert it into iClone’s iAvatar format, and then import it into your scene. Once your character is in iClone as a non-standard character, you’ll be able to take advantage of any of iClone’s powerful body motion tools as well as a massive motion library to animate your character. In this tutorial, you’ll find out how to map your character’s rig from the standard Maya HumanIK format and import it into iClone with basic eye and jaw movement.

For importing characters with facial animation capabilities (iClone 5.5):

Characters with Facial Blend Shapes: https://youtu.be/x9_mcIOUrqY
Characters with Facial Bones: https://youtu.be/eFlYQpfBdsQ
Characters with Morph/Bone Hybrid: https://youtu.be/twKtmxsT1rc

1:31 Character Bone Mapping
6:15 2-Sided Materials
6:53 Basic Face Bone Mapping
9:05 Export & Testing in iClone

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