Using Soft Cloth physics in IClone can be extremely frustrating. There is little documentation and creating a realistic scene can take hours of trial and error. In this tutorial I focus on how to use Soft Cloth animation with props. I use Rigid Body Physics along with Soft Cloth physics and primitive shapes to create collision shapes for props, in this case a horse, so that the horse interacts naturally with the characters cape.
The scene is set as a character taken from the Assassins Playset is riding a horse. I need for his cape to lay naturally on the back of the horse.
The problem is that because of the way the bounding boxes native to the horse work another solution must be found. To accomplish this I use primitive shapes to create the necessary collision shapes.