iClone 7.8 & CC 3.3 Tutorial – Auto Setup Character Physics for Unreal Engine 4

iClone 7: https://www.reallusion.com/iclone/
Character Creator 3: https://www.reallusion.com/character-creator/

With the new iClone 7.8 and CC 3.3 update, you can now transfer your soft cloth physics animations directly into Unreal Engine using the Auto Setup and the Live Link plug-in! This video is part 2 of a 2-part series which will walk you through the process of getting your soft cloth physics animations from iClone and streaming them directly into Unreal Engine 4, with the focus on character clothing. There are a few tips and tricks you’ll need to become familiar with in order to get consistent results, and this tutorial will provide some pointers on how to do that.

0:52 Character Collision Shapes
2:45 FBX Export
3:59 Baking Soft Cloth Physics Animations
7:05 Refining Physics Parameters in UE4

Learn More about Soft Cloth Physics:
https://www.reallusion.com/iclone/live-link/unreal-engine/default.html#auto-setup,physics

ONLINE HELP
iClone 7: http://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm
Character Creator 3: http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm

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