Creating Animated Characters for CRYENGINE: featuring Reallusion’s Character Creator 3 & iClone 7

In our latest CRYENGINE Master Class, Roman Perezogin, one of our Junior Technical Designers, takes you step-by-step through the process of creating a character and then importing it into CRYENGINE by using Character Creator 3 and iClone 7 from Reallusion and Adobe Photoshop.

Get iClone 7 here:

Introduction 0:00
Creating a character and adjusting some morphs 2:27
Changing cloth 3:24
Edit mesh of clipping cloth parts 4:05
Smoothing meshes of the character 5:40
Setting up a pose to check for additional clipping issues 6:00
Introduction to the appearance editor 7:29
Introduction to the material editor in CC3 8:17
Introduction to iClone 9:19
Assign a base animation 9:50
Creating facial animations 10:40
Export and Import as FBX to CRYENGINE 11:35
Character Tool, playing the animations with blendshapes 13:45
Play the character with animations in the editor 14:55
Adjusting proper settings on some materials and textures 15:31
Deleting textures we don’t need in our engine directory 16:00
Going through the alpha channel workflow for albedo maps with opacity 16:38
Creating a glossmap within an alpha channel of a normal map 18:05
Setting up the correct shader types for hair and skin 19:00

The written form of this tutorial with further information can be found at:

Character Creator 3 is a powerful tool that you can use to create high-quality, realistic characters and assets. iClone 7 is a highly-intuitive, real-time animation application that allows you to easily create sequences thanks to its timeline and animation features. You can download trial versions of both applications from, and visit to get a free trial of Photoshop.

To get the most out of this tutorial, you should be familiar with the basics of game development and using the CRYENGINE sandbox. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the following tutorial on our YouTube channel.

Beginners Course:
Beginners Tutorial:

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