Blender Applink Exporting to Voxel Object Pt 4

This video continues the Blender Applink for 3DCoat series, showing how to send a Low-Poly model from Blender to 3DCoat, as a Voxel (or Surface Mode) Object, by prepping it for subdivision and applying the right amount of subdivision in the Sculpt Workspace to prevent faceting, when importing as a Voxel Object.

This video also covers some of the tools needed to create sculpted details on the model, such as brush alphas and shapes.


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