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3D-Coat for Hard-surface Design pt. 2

This is a second part of an introductory video on 3D-Coat for hardsurface design. In here I will be finishing the gun blockout I’ve started in part 1 and will be showing you a few ways you can render the model to create a solid base for further design adjustments. For more tutorials, feedback and personal mentorships, check out our Patreon page! https://www.patreon.com/gamedevthepip…



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